I'll have to try them some more :)Īnd yeah ideally it's like a 5 stack sniper squad with a hero sniper just for laughs. Agreed with stagger resistence / immunity important - any time you can stagger an assassin is a turn they're (usually) giving up damage wise, so that's a big deal. I think i've used them before and you're right, they are quite strong. I think a strong argument could be made for the syndicate Flanker mod if you're abusing Hallucinate on your mirages. Where you go from there kinda depends on other units. The Arc stun mod would be okay on its own, but it's not so much "raw power." Give 'em Arc Extension and anything that provides Stagger Resist at a minimum. Prime rank gives them 50% cover bypass inherently, so no need for anything along those lines. I was surprised the first time I actually got Guild Assassins rolling at how good they could be. ![]() There are a total of 6 Factions in Age of Wonders: Planetfall and we’ll break down each one of them below in an attempt to let you decide which one will suit your play-style. ![]() Originally posted by MrNo:I'm ignoring heroes for now, because otherwise the answer would probably involve "a hero with one-eyed hawk" or something like that. AugChoosing a starting race or faction can be quite the decision, as each group has its unique mechanics, attributes and weapons.
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